Guitar Hero III: Legends of Rock retains the basic gameplay from previous games in the Guitar Hero series, where the player uses a guitar-shaped controller to simulate the playing of lead, bass, and rhythm guitar parts in rock songs by playing in time to scrolling notes on-screen. The game, in addition to existing single-player Career modes, includes a new Co-Op Career mode and competitive challenges that pit the player against in-game characters and other players. Guitar Hero III: Legends of Rock is the first game in the series to include an online multiplayer feature, which is enabled in the PlayStation 3, Wii and Xbox 360 versions. Initially the game offers over 70 songs, most of which are master tracks.[4] The PlayStation 3 and Xbox 360 versions feature the ability to download additional songs. The musicians Tom Morello (of the bands Rage Against the Machine and Audioslave) and Slash (of Guns N' Roses and Velvet Revolver) make appearances both as guitar battle opponents and playable characters in the game. The PlayStation 3, Xbox 360 and Microsoft Windows versions also include Bret Michaels (of Poison) as a non-playable character.
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Gameplay for Guitar Hero III: Legends of Rock is similar to previous titles in the series. The player hits notes as they scroll towards the bottom of the screen in time with music to maintain their performance and earn points. To hit notes using the guitar controller, the player hits the strum bar while holding down the corresponding colored fret buttons.[6] If the player uses the standard controller instead of the guitar controller, the correct buttons need to be pressed, but the player is not required to strum.[7] Notes can be sustained, during which the fret button is held until the note is complete, and they can also form two- to four-note chords.[8] The game simulates hammer-ons and pull-offs for sections with a rapid series of notes, allowing the player to forgo strumming on specifically marked notes.[9] Missing a note causes the performance meter to drop. When the meter drops too low, the player fails the song, represented in-game by the band being booed off the stage. A string of 10 consecutive correct notes earns a multiplier to increase the player's score, which can occur up to four times.[10] Special sections, marked by starred notes, can be used to build Star Power. When the player has enough Star Power, they can activate it and further double the scoring multiplier either by tilting the guitar controller vertically or by pressing a specific button on the controller.[10] While Star Power enabled, the performance meter increases more quickly when a correct note is hit, and missing notes have a decreased penalty.[11] Guitar Hero III: Legends of Rock contains four difficulty levels: Easy, which uses three of the fret buttons; Medium, which makes use of four of the fret buttons; Hard, which uses all five fret buttons; and Expert, which adds no new fret buttons, but increases the number of notes and the general difficulty.[12]
The single-player Career mode in Guitar Hero III: Legends of Rock features 8 tiers with 42 songs total. Within each tier, the player completes a number of songs, the number depending on the selected difficulty level, before they are offered an encore performance of one additional song and complete the tier. After a tier is complete, a new tier is introduced.[11] Guitar Hero III: Legends of Rock includes Career mode boss battles based on the game's multiplayer Battle mode; at three points during the Career mode, the player must compete against a boss character to progress.[18] Each successfully completed song earns in-game money that the player uses at the game's store to unlock new characters, outfits, guitars and finishes, bonus songs, and videos. Additionally, completing a song in Career mode unlocks it for play in all other game modes.[19]
Two players using the same console can participate in Co-Op Career mode, with one player on lead guitar and the other on bass or rhythm guitar depending on the song. There are six tiers of songs which the players complete in the same manner as the single player Career mode. The encore song for each tier is unique to Co-Op Career mode. There are no boss battles in this mode.[19] The animated Co-Op storyline portrays the vocalist and drummer, who are looking for a guitarist and bassist. After their first performance, the drummer decides to make a video of the band. The video helps boost the band's popularity, and they soon earn a gig in Japan. The band is forced to take a three-month hiatus to reconcile their differences of opinion on the band's future. Their comeback performance starts a neighborhood fire and places the band in jail. Lou arrives, offering the band to be freed from jail if they perform for the inmates. However, after their performance, the band finds themselves in Lou's Inferno, and is forced to play a live show for the netherworld in order to return to the mortal world.[11]
The Battle mode in Guitar Hero III: Legends of Rock is a competitive mode between two players either locally or over network play.[24] Two players compete against each other and attempt to make their opponent fail or lose by successfully playing Battle Power sequences, which replaces Star Power sections, to earn attacks that can be used against the opponent. Players can store up to three attacks at a time, and release them by using the same methods used to trigger Star Power in normal gameplay. The resulting effect may either make the song more difficult for the other player by adding additional notes or partially displaying the gem tracks, or may force the opponent to perform special actions to clear the effect, such as by pressing a fret button down repeatedly in response to a broken guitar string effect. Should a player fail the song, the other player wins. If neither player fails the song, they compete in a Sudden Death segment, in which the only attainable Battle Powers are Death Drain attacks, which inevitably makes the opponent fail by draining his or her Rock Meter.[25]
Guitar Hero III was bundled with newly developed wireless guitar controllers for the console releases, though previous controllers from other Guitar Hero games could be used.[26][27] Lee Guinchard, RedOctane's vice president of hardware, stated that wireless controllers were the "first, foremost consideration" for the game.[28] The Xbox 360 and PlayStation 3 version of the controller was modeled after a black Les Paul guitar, with faceplates that can be swapped out.[29] The PlayStation 3 version requires a dongle to achieve wireless capabilities.[29] The Wii version is also a Les Paul design, but features a special slot to insert the Wii Remote into. This slot allows the game to offer several features exclusive to the console, such as by using the internal speaker and rumble on the Remote to provide feedback on missed notes and Star Power.[30] The PlayStation 2 guitar is based on a Kramer Striker model, and also uses a dongle to achieve wireless functionality.[27] All models features a detachable guitar neck that would make it easier to transport the controller.[29][31] The PC and Mac versions of the game are bundled with the same USB-based Gibson X-plorer model that shipped with Guitar Hero II.[32]
Activision purchased RedOctane in 2006 for $100 million[33] to achieve "an early leadership position in music-based gaming".[34] In September of that year, MTV acquired Harmonix, the developer of all Guitar Hero games up to that point; this purchase would later lead to the development of the competing music-game series, Rock Band.[35] Without Harmonix's availability, Activision selected Neversoft to develop Guitar Hero III: Legends of Rock.[36] Neversoft president Joel Jewett stated his company was asked to develop the game because of a conversation that Jewett had with RedOctane's founders Kai and Charles Huang at the 2006 E3 Convention, in which Jewett mentioned how the first Guitar Hero game helped reduce the stress in the Neversoft offices during their development of Tony Hawk's Project 8. Several months later, Jewett was contacted by the Huangs, asking if Neversoft wanted to work on Guitar Hero III: Legends of Rock.[37] Dusty Welch, head of publishing at RedOctane, recognized Neversoft had a "10-year track record of launching a game every single year and being in the top of the charts" and felt that the development group "brought a better and deeper sense of music sensibilities" to the series.[38] Despite the experience from the previous games, Alan Flores, head of development at Neversoft, commented that the game was "deceptively simple" and that it took much work for their 30-person team to recreate the gameplay for Guitar Hero III.[28] Though they "wanted to take the Guitar Hero experience to the next level" by adding additional instruments in the same manner as Rock Band, they opted to focus on perfecting the guitar gameplay.[28] In 2010, Activision CEO Bobby Kotick stated that they believed Neversoft would help them to develop great games for the series, but has since come to regret their failure to seek Harmonix for further development responsibility and believed this would have been a better move for both companies.[39]
Guitar Hero III: Legends of Rock features 73 playable songs; 42 are part of the main setlist, 6 are exclusive to the Co-Op Career mode, and the remaining 25 are bonus tracks. In total, 54 of the game's songs are master recordings. In addition, the Career mode includes three guitar battles, one against each boss: Slash, Tom Morello, and Lou the Devil. Slash and Morello both wrote and recorded original battle music for the game. Guitarists Steve Ouimette, Ed DeGenaro and Geoff Tyson play as Lou the Devil for the final battle, and re-recorded a metal guitar version of "The Devil Went Down to Georgia" for that purpose.[47] The soundtrack features songs such as "Paint It Black" by The Rolling Stones, "Cherub Rock" by The Smashing Pumpkins, "Sabotage" by Beastie Boys, "The Metal" by Tenacious D, "My Name is Jonas" by Weezer, "Rock and Roll All Nite" by Kiss, "School's Out" by Alice Cooper, "Talk Dirty to Me" by Poison, "Slow Ride" by Foghat, "Barracuda" by Heart, and "Down 'n Dirty" by L.A. Slum Lords.[48] It also features re-recordings of "Anarchy in the U.K." by Sex Pistols and "Cult of Personality" by Living Colour specifically for Guitar Hero III: Legends of Rock, as the original master tracks could not be found.[49] This game is the second game in the series to feature a bonus track (The Stone Roses' "She Bangs the Drums") that is not an original recording. The first being a remake of 'Drink Up' performed by Ounce of Self on Guitar Hero 2.[50] 2ff7e9595c
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